
BUT as I said I'm not sure if thats what triggered the plot to continue (but it is the only thing I did)Īfter that's done, you have to go patrol the highway network. Elysium of Light is probably the best sector for that cause it rarely had anything more serious then several M3-M5's in it also Omicron Lyrea. And I kept using the same method each time I would get "aid the war effort" mission. I'm not hundred percent sure here, but what I did was to go to the sector with the weakest terran presence (wanted to keep relationship with them on at least neutral level) and destroyed every single terran/ATF ship after that I got commed by Derek. I'd appreciate the input of anyone who can tell me the answer. I've managed to work out the first mission, but there is a remaining question Īt what point does the first stage of the plot (where you 'aid the war effort') end? What is the actual trigger? This makes combat very, very challenging. Much of this isn't helped by the fact that my game is painfully jerky, due to the fact that I have assets. I'm struggling with working out some of the nuances regarding what to do in the plot.

Thanks and looking forward to your walkthrough. So I hope that that sector won't get blown to bits.įor my own notice, the plotline begins at Argon rank Accepted Advisor.Īs far as I know CLS is not available for AP, how did you get it? plz answer. Good little earner on my way to my first factory complex, which will, as usual, be in Argon Prime. I've just purchased an Iguana and am now doing taxi missions for a quarter of a million a time. As such, I apologise for the tardiness of this plot walkthrough it's coming, and should be started within a week or so.įor those interested, I've started Humble Merchant (what else would I begin with?), installed a CLS in my Disco, done a couple of taxi missions to get a Trading System Extension, then MORTed my Mercury whilst I went round doing missions to earn money and build up my rep. Furthermore, I'm building up my business portfolio before I go plot hunting.
#X3 albion prelude walkthrough download#
I didn't download the game until early yesterday, and havn't been playing through it too quickly. When I start it, I'll add it to my list of walkthroughs at this address. I'm going to write this walkthrough as I play through AP. Spychotic wrote:Placeholder for Spike's Walkthrough for the AP plotline. Flak guns are good at promoting bails.Įither way, if you didn't already have an L, you're in for a rough ride trying to get one. If you are late in the game, perhaps the most hassle-free method of capping an L is to build a gunboat, typically an M7 with lots of flak guns, and go on a pleasure-cruise around the the aforementioned Xenon sectors.

Because of the nature of the research going on, they are easily able to spare you some otherwise rare technology in return, three #deca.cefa fighters. You turn it over by docking it at the Beryll Research Station and selecting it on the message that duly flags up, as per any obtain ship mission. You would be wise taking a TM-class ship with you, to quickly recover and escape with your prize once you have it. Sectors bordering Xenon sectors 347, 472 and 598 are the best for this. But much patience is required, as Xenon ships are the hardest of all to cap.Ĭhoices of location include Xenon space itself, or some of the sectors bordering Xenon space that are prone to Xenon fighter incursions. It usually won't, in which case you must find another or reload from before the save. Previously, one of the best capping methods was to strip the shields of the intended target in one continuous volley, then short, sharp burst fire until the target bails. To do this, you need to be an expert in capping. To assist the Beryll further, you must deliver a Xenon L. You must fly to Argon Sector M148 to begin. The plotline begins at Argon rank Accepted Advisor. However, it does have a lower cap, the -4 rank of Terrorist, and a concerted effort to raise it back up after the end of the Plot is reasonably likely of success.

Your Terran race rank will suffer whilst doing it to the point where the whole of Terran space will be off-limits to you and your assets. This plot involves a considerable amount of wanton destruction of Terran race assets. As this is a Vanilla forum and a repository for information and issues regarding the unmodded game, if you have a problem with a modded game you are requested to post in the Scripts and Modding forum. If you have mods, it is possible that they may introduce problems with the plot. This plotline is only available on the Albion Prelude version of X3. However, it is not expected that the replies will be spoilered, so don't read beyond the first post if you are stuck but don't want to know the plot! This walkthrough is mostly spoilered, so that if people get caught on the common sticking-points they can read it without spoiling the story for themselves.
